# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1263

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**Author:** ![Anonymous\_82794abcaf2be17696e3b48f19b50337](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_82794abcaf2be17696e3b48f19b50337](https://forums.unrealengine.com/u/Anonymous_82794abcaf2be17696e3b48f19b50337)\
**Post date:** [November 10, 2015, 7:07am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1263 "2015-11-10T07:07:55Z")

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> [@;417278](#):
>
> 1.Only \*.ogg ( use [Audacity](http://audacityteam.org/) to convert your audio files from w/e to ogg )
> 
> 1. plugin:
> 
> How to install:  
> In your project folder, make a new folder and name it Plugins.  
> Put the “VictoryPlugin” folder inside there. ( You will have path: Path\ProjectName\Plugins\VictoryPlugin ).  
> That it.
> 
> Now open your project.  
> Open a blueprint graph, right click on the background and search for “Get Sound Wave From File”. ( I know it says wave, but it works only with ogg files ).  
> node takes a path as input and returns a sound file.
> 
> If you want it to work no matter where your project is, store the sound files inside your project’s folder, something like that: Path\ProjectName\Sounds\*.ogg  
> And use the “Victory Paths Game Root Directory” node.
> 
> The path string will look something like ( pseudo code ):
> 
> path = VictoryPathsGameRootDirectory + “Sounds/myaudiofile.ogg”
> 
> Then you use for the “Get Sound Wave From File” node’s input.
> 
> That’s it 🙂

Thank you very much :o

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