# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1246

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [November 1, 2015, 11:50am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1246 "2015-11-01T11:50:16Z")

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> [@Cassio\_90;409055](#):
>
> Hi ,
> 
> I don’t get you VictoryEdEngine to work. (UE 4.9.2)
> 
> I copied the folder from the zip to MyProject/Plugins and it is listed and enabled in the editor plugin window.  
> I closed the editor, added the line as suggested (UnrealEdEngine=/Script/VictoryBPLibrary.VictoryEdEngine) to the DefaultEngine.ini and restarted.  
> It crashes at 79% with the following message:
> 
> ```auto
> 
> [2015.10.28-14.40.30:872] 0]LogUObjectGlobals:Warning: Failed to find 'Class /Script/VictoryBPLibrary.VictoryEdEngine'
> 
> ```

You have to use

```auto

UnrealEdEngine=/Script/ **VictoryEdEngine**.VictoryEdEngine

```

and then it will work 🙂

I’ve already updated the wiki, where did you see the old version?  
[https://wiki.unrealengine.com/'s\_Vertex\_Snap\_Editor\_Plugin#Installation\_of\_VictoryEdEngine\_for\_Vertex\_Snapping](https://wiki.unrealengine.com/%27s_Vertex_Snap_Editor_Plugin#Installation_of_VictoryEdEngine_for_Vertex_Snapping)

Have fun today!

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