(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I’v found the ParticleSystemComponent has no GetColorParameter in blueprint, but only the Set one.
So I think one will be a nice addition to the plugin:


FLinearColor UMyBlueprintFunctionLibrary::GetParticleSystemColorParameter(UParticleSystemComponent* particleSystem_, FName name_)
{
	if (!particleSystem_)
		return FLinearColor::Black;

	FLinearColor color_;
	particleSystem_->GetColorParameter(name_, color_);
	return color_;
}