I’v found the ParticleSystemComponent has no GetColorParameter in blueprint, but only the Set one.
So I think one will be a nice addition to the plugin:
FLinearColor UMyBlueprintFunctionLibrary::GetParticleSystemColorParameter(UParticleSystemComponent* particleSystem_, FName name_)
{
if (!particleSystem_)
return FLinearColor::Black;
FLinearColor color_;
particleSystem_->GetColorParameter(name_, color_);
return color_;
}