(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

I just compiled and packaged my game with some test code, and the resolutions function is actually working!

Are you using my latest plugin version?

If you are not absolutely sure that you are, please download my latest version.

In an older version of my plugin I was using a window-only version.

In fact

you could even check the source code for what you have, since I included it!

Please navigate to to Plugins/VictoryBPLibarary/Private/.cpp and open it and find the Resolutions function and post what code you have here, or see if it matches what I posted above.

Let me know!


**Build.CS**

Make sure your Build.CS has  in it or that could easily be the source of the you are having



```

PublicDependencyModuleNames.AddRange(new string] { 
	"Core", 
	"CoreUObject", 
	"Engine", 
	"InputCore",
	
	"RHI", 
	"RenderCore"
});

```



When you package your game  the code gets recompiled, even for my plugin, and if RHI and RenderCore are not included in your Build.CS that node wont work.

I would have thought you'd get a compile error though, but do check and let me know :)