# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1180

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [September 21, 2015, 5:53pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1180 "2015-09-21T17:53:33Z")

</div>

> [@normal\_ST;382520](#):
>
> Hey , first of , I want to GREATLY thank you, for what you so far, you saved me a lot of, since I’m not that great with c++, so yeah, thanks for that! 😃
> 
> But I come here to report a little bug, when I use your node called “Screen Shots rename move most recent”, it’s rename file extension to bmp, but screenshots taken in png, so after I load screenshot and make it texture2d, it’l be none. It can easily be fixed using your another node “Victory Load Texture 2D from file”, and choosing there png, even if file name extension is bmp.  
> So yeah, not a big deal since I found a fix, but it’l be neat if it worked perfectly good. 🙂
> 
> Best regards.

**[FONT=Comic Sans MS]Welcome to the forums normal\_ST!**

Great catch!

I’ve updated my plugin to rename files with .png extension

```auto

	//Generate new Full File Path!
	FString NewFullFilePath = NewAbsoluteFolderPath + "/" + NewName + **".png"** ;
	 
	//Move File!
	return RenameFile(NewFullFilePath, ScreenShotsDir + "/" + OriginalFileName);
}

```

```auto

**Latest plugin download on the UE4 Wiki:**
https://wiki.unrealengine.com/File:VictoryPlugin.zip

**Latest plugin packaged binaries, Win32 Shipping and Win64 Development on UE4 Wiki:**
https://wiki.unrealengine.com/File:VictoryPluginPackaged.zip

```

**Victory Plugin on Media Fire**

If your browser is not updating the Wiki download page to the most recent version, you can use my alternative Media Fire download link!

Please note clicking link will not start a download instantly, it will just take you to the Media Fire file description.

**Editor binaries and Packaged binaries in one file:**  
_Win32 Shipping and Win64 Development Supported_

> **[VictoryPlugin](https://www.mediafire.com/?g6uf9kt5ueb2upj)**
>
> MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.

```auto

**Note on Packaging Victory Plugin**

https://forums.unrealengine.com/showthread.php?3851-(39)--s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!&p=368790&viewfull=1#post368790

Enjoy!

:)
```

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