(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Could you tell me how I can do that, please? Thanks, - looks very neat from what I can see!

EDIT:
As in, I’m having trouble compiling even a clean project, so I’m not sure I know what I’m doing. ^^’

If anyone knows how to build a plugin for UE4 from source code using Xcode, any help would be appreciated. The documentation is… lacking. It just says “build it. It will work”. It doesn’t work.