# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1144

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**Author:** ![Mosel3y](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mosel3y](https://forums.unrealengine.com/u/Mosel3y)\
**Post date:** [September 3, 2015, 9:22am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1144 "2015-09-03T09:22:19Z")

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Hey , your LoadTexture2D\_FromFileByExtension node isn’t working correctly for me any more in 4.9, I’m getting a sort of hue shifted effect:

![RIAK4bK.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/f/4fd8e4654fe40d3846d0d29590ed97c95fa58620.png)

How the colours should look:

![G2k8WOa.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/1/4/1494b6df691017ed97009d6ea24a3fce3f54c3b0.png)

edit:  
Changing  
Texture = UTexture2D::CreateTransient(ImageWrapper-\>GetWidth(), ImageWrapper-\>GetHeight(), PF\_B8G8R8A8);

to

Texture = UTexture2D::CreateTransient(ImageWrapper-\>GetWidth(), ImageWrapper-\>GetHeight(), PF\_R8G8B8A8;

fixes it

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