# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1141

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**Author:** ![anonymous\_user\_cacd3de0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cacd3de0](https://forums.unrealengine.com/u/anonymous_user_cacd3de0)\
**Post date:** [September 2, 2015, 11:58pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1141 "2015-09-02T23:58:16Z")

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> [@;369257](#):
>
> Seems the IsValidIndex node doesn’t like 4.9.  
> I’ll get the fix to shortly 🙂

Could you post a fix here? I’m currently stuck on .

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