# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1133

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [August 31, 2015, 9:17pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1133 "2015-08-31T21:17:58Z")

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> [@;368507](#):
>
> My Dearest ,
> 
> Any update for 4.9? I’m bout to try compiling manually with latest version but we’ll see. Thanks.
> 
> Edit about 2 hours of messing around and I cant get it to compile for 4.9 the slate/FColor stuff is weird to my skills. Will just wait patiently for the god of UE4: .

I am working through a bug in 4.9 that is stopping me from compiling my Vertex Snap Editor plugin, trying to avoid having to temporarily suspend it, another update soon

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