# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1095

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**Author:** ![Kris](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kris/32/758129_2.png) [@Kris](https://forums.unrealengine.com/u/Kris)\
**Post date:** [August 16, 2015, 2:28am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1095 "2015-08-16T02:28:34Z")

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> [@NicholasT;355071](#):
>
> Hi ,
> 
> plugin is awesome! Very handy thank you.
> 
> I am having an with the Capture Component 2d Save Image node. It works well when I play in editor, however when it is packaged into an exe, the game crashes whenever I trigger the save image node. (See image attached)
> 
> Is a known?

Old code 🙂  
Fix incoming soon’ish.  
New code is directly from released versions of Ground Branch, which has been packaged into an exe multiple times.  
Stay tuned 🙂

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