# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1088

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [August 15, 2015, 5:59pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1088 "2015-08-15T17:59:26Z")

</div>

Key Rebinding During Runtime System

> [@darknightmare;354602](#):
>
> you have deleted the victory rebind key ? with the new plugin i have error about that\*  
> btw awesome plugin  
> you are a saver

I have a 4.8 updated version of my Key Rebinding project here, which now includes axis bindings!

[[Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime! - Programming & Scripting - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?51449-Full-Project--s-UMG-Rebindable-Key-System-Rebind-keys-at-Runtime)!

My Victory BP Plugin has the new and updated nodes I use in the project

🙂

---

_[View the full topic](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448)._
