# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1075

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**Author:** ![anonymous\_user\_164b68ee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_164b68ee](https://forums.unrealengine.com/u/anonymous_user_164b68ee)\
**Post date:** [August 6, 2015, 5:46pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1075 "2015-08-06T17:46:42Z")

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That’s awesome thank you! Using last node would be possible for me to save and reload any character information on a text file too, like an easy to edit save file?  
For example character inventory, points/money, objects on a “house” on a savegame.sav (or txt, of course the extension doesn’t matter).

Thank you again!

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