# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1061

<div class="post-metadata">

**Author:** ![RoadStar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RoadStar](https://forums.unrealengine.com/u/RoadStar)\
**Post date:** [July 28, 2015, 8:25am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1061 "2015-07-28T08:25:18Z")

</div>

> [@;341965](#):
>
> I’ve finally cracked the code of drawing accurate animated vertex positions for character meshes!

Dear, say the true please, did you came to us from future? To save our lives?

You doing unbelievable stuff!

Thank you!

---

_[View the full topic](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448)._
