(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

“Would it be hard to make the vertex snap work in the blueprint editor, since positioning components in the blueprint editor is a pain.”

Yes that would be quite a challenge since the code for blueprint editor viewport is on the Editor side.

I implemented my Vertex Snap editor by creating my own editor mode for the level viewport, a functionality and method that Epic encouraged and has provided a code path for.

Modifying the existing code of the blueprint editor viewport to receive new keyboard and mouse inputs would probably be hard to do without a custom engine build, which then prevents me from offering the vertex snap as a plugin.

It’s quite doable of course, question is whether it can be without requiring a custom engine build :slight_smile:

If I get and find anyway to modify the blueprint editor viewport code in a plugin fashion I’ll let you know!

I am glad you are enjoying my Victory plugin!

:slight_smile:

PS:

My Latest Node Release ~ Get Distance Between Two Collision Surfaces!