# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1055

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [July 24, 2015, 8:48pm UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1055 "2015-07-24T20:48:04Z")

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> [@Number47;339787](#):
>
> Hi again , I very much enjoy your plugin now that it is working in the NVIDIA branch, I was wondering if it would be possible to extend the vertex snap to include snapping blueprint actors in the level as well? As I understand, the vertex snap is for static meshes only right? Would it be hard to make the vertex snap work in the blueprint editor, since positioning components in the blueprint editor is a pain. Thanks again for the plugin.

“Would it be hard to make the vertex snap work in the blueprint editor, since positioning components in the blueprint editor is a pain.”

Yes that would be quite a challenge since the code for blueprint editor viewport is on the Editor side.

I implemented my Vertex Snap editor by creating my own editor mode for the level viewport, a functionality and method that Epic encouraged and has provided a code path for.

Modifying the existing code of the blueprint editor viewport to receive new keyboard and mouse inputs would probably be hard to do without a custom engine build, which then prevents me from offering the vertex snap as a plugin.

It’s quite doable of course, question is whether it can be without requiring a custom engine build 🙂

If I get and find anyway to modify the blueprint editor viewport code in a plugin fashion I’ll let you know!

I am glad you are enjoying my Victory plugin!

🙂

PS:

**My Latest Node Release ~ Get Distance Between Two Collision Surfaces!**

> **[(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/showthread.php?3851-%2839%29--s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required%21&p=339236&viewfull=1#post339236)**
>
> Dear Community, 🌟 Newest Awesome 🌟 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of ⚡ a video compression commandline tool...

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