Woohoo! Thanks for sharing solution Number47!
**The Nvidia Branch Build Solution**
Again for anyone not clear on the solution, if you are using Nvidia branches of UE4, go to
**YourProject/Plugins/VictoryPlugin/Source/VictoryBPLibrary/VictoryBPLibrary.Build.cs**
And make sure FLEX is added as a dependencY!
```
PublicDependencyModuleNames.AddRange(
new string] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"RenderCore",
"HTTP",
"UMG", "Slate", "SlateCore",
"ImageWrapper",
"PhysX", "APEX", "FLEX" ** //<~~~~~~ **
}
);
```
[QUOTE=;338658]
Hello,
May i ask if the plugin is compatible with 4.9?
Thank you!
[/QUOTE]
I will make it 4.9 compatible when 4.9 is officially released :)
Have fun today everyone!
:)