(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Woohoo! Thanks for sharing solution Number47!


**The Nvidia Branch Build Solution**

Again for anyone not clear on the solution, if you are using Nvidia branches of UE4, go to

**YourProject/Plugins/VictoryPlugin/Source/VictoryBPLibrary/VictoryBPLibrary.Build.cs**

And make sure FLEX is added as a dependencY!



```


PublicDependencyModuleNames.AddRange(
			new string] { 
				"Core", 
				"CoreUObject", 
				"Engine", 
				"InputCore",
				
				"RHI",
				"RenderCore",
				 
				"HTTP",
				"UMG", "Slate", "SlateCore",
				
				"ImageWrapper",
				
				"PhysX", "APEX", "FLEX"  ** //<~~~~~~ **
			}
		);  


```



[QUOTE=;338658]
Hello, 

May i ask if the plugin is compatible with 4.9?

Thank you!
[/QUOTE]


I will make it 4.9 compatible when 4.9 is officially released :)

Have fun today everyone!

:)