Hi,
I’ve tried using’s plugin and when I ran into some packaging issues I decided to remove it (it was a sensitive project and we couldn’t spend the debugging). When I disabled it, the project became corrupted. (on 4.7.6, 4.8.1, and 4.8.2).
The game was a c++ project; on disabling the plugin, the visual studio part of the project was completely removed (as in, no longer in the VS project explorer - only the UE4 engine part of the VS project, and the files missing in the game folder) - even the compile option in the game editor was gone. It reduced it to a blueprint only project - which could not be cooked/packaged. I re-enabled the plugin and while I regained the visual studio part, the c++ would no longer compile; the editor would not even load, and I ended up having to delete the game and start over from a skeleton backup.
I would not recommend plug in - cost our group a lot of money.