# (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

**URL:** <https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2014, 1:27am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448 "2014-04-29T01:27:59Z")\
**Posts on this page:** 1\
**Showing post:** 1050

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [July 24, 2015, 4:53am UTC](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/1050 "2015-07-24T04:53:46Z")

</div>

> [@Number47;337067](#):
>
> But only happens when I put your plugin into the Plugins folder of my project, when I remove your plugin from my project it compiles fine again. But I will ask in the Gameworks integration thread and report back if I hear anything.
> 
> UPDATE:  
> Here is the answer from GalaxyMan2015 on the GameWorks thread:
> 
> I believe’s plugins have PhysX integrations right? If is the case, then you will need to add FLEX to the DependencyModuleNames of the Build.cs of’s plugin, I had to do myself for my project as I have some PhysX integration stuff, and it was complaining it couldn’t find Flex.h until I added FLEX to the module list.
> 
> And worked for me!!!

**Woohoo! Thanks for sharing solution Number47!**

````auto

**The Nvidia Branch Build Solution**

Again for anyone not clear on the solution, if you are using Nvidia branches of UE4, go to

**YourProject/Plugins/VictoryPlugin/Source/VictoryBPLibrary/VictoryBPLibrary.Build.cs**

And make sure FLEX is added as a dependencY!

```

PublicDependencyModuleNames.AddRange(
			new string] { 
				"Core", 
				"CoreUObject", 
				"Engine", 
				"InputCore",
				
				"RHI",
				"RenderCore",
				 
				"HTTP",
				"UMG", "Slate", "SlateCore",
				
				"ImageWrapper",
				
				"PhysX", "APEX", "FLEX" **//< ~~~~~~ **
			}
		);  

```

[QUOTE=;338658]
Hello, 

May i ask if the plugin is compatible with 4.9?

Thank you!
[/QUOTE]

I will make it 4.9 compatible when 4.9 is officially released :)

Have fun today everyone!

:)
````

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