(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi ,

is in reference to the previous posts. Another alternative to spawn locations for fire particles: A voronoi fracture on a mesh creates destructible mesh. It slices the mesh into mini chunks. The number of slices or chunks can be increased or decreased based on requirements. If there is a way to access the individual locations (center) and unique ID of each of these chunks, they can become propagation points for fire. The ID is to do array/list manipulations. At present there are no blueprint nodes for . Do you think is doable? I am trying to improve my thesis system. The vertex based propagation is very limiting. If the voronoi method for calculation propagation points works, it may be a better and more dynamic method.

Also, is it possible to get vertex information for skeletal meshes? I have many objects that needs morph targets (therefore need to imported as skeletal meshes). is to show of fire damage on those meshes.

Thanks!