Key Rebinding
Dear Community,
I’ve now added support for rebinding both action and axis mappings during runtime!
- You can rebind Axis mapping keys!
- You can rebind Axis mapping scales (usually -1 or 1, but you can use any number you want)
- You can convert an input key event to an axis mapping (for use with “enter new key” type menus)
See my sample project for how to use these nodes!
**Runtime Key Rebinding Menu**
Again the whole point of these nodes is so that you can allow your players / users to change game axis/action mappings during runtime, to go with a key-rebinding menu!
Sample Project
I’ve composed a sample project that demonstrates the use of these nodes!
]([Full Project] 's UMG Rebindable Key System, Rebind keys at Runtime! - Programming & Scripting - Epic Developer Community Forums)
**Latest plugin download on the UE4 Wiki: (7.94 mb) **
https://wiki.unrealengine.com/File:VictoryPlugin.zip
Victory Plugin on Media Fire
If your browser is not updating the Wiki download page to the most recent version, you can use my alternative Media Fire download link!
Please note clicking link will not start a download instantly, it will just take you to the Media Fire file description.
Enjoy!