(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hiya . So I’m just now getting around os using your read texture from file pixels function in earnest and I’m finding that it seems to be slowing my function down significantly. If I bypass the Get Pixel node in my function, performance triples or quadruples. Is a known or is that just the nature of the beast? Is there anything I can do to optimize it? If you need details or want the project I’m working with I would be happy to send it your way. Thanks again for the awesome work and tools you’ve provided. Cheers!

J^2

Edit: I was able to track down to the resolution of the heightmap I was using. If I use a 512x512 image, it takes one or two seconds. If I use a 2K image, it takes 30 seconds. Which makes sense as a 512x512 image is 262,144 pixels but a 2K image is 4,194,304 pixels, i.e. a non-linear increase. That being said, is there anything that can be to optimize the performance of function? If not, no worries. But if so, that would be awesome since it is such a useful tool. Thank you again so much for both making it and then giving it away for free! Cheers again!