(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Heya. Been a bit since I was able to touch base (work has been keeping me rather occupied), but I was wondering if you’d had a to give any more thought to adding the ability to take a Texture2D reference and extract a pixel array from it? I think that would be an extremely useful extension of your existing LoadTexture2DFromFile function. Keep up the awesome work! Cheers,

J^2