It’s quite strange for me, especially because Unreal Engine code contains similar code.
For example, KismetArrayLibrary.h:
(bool)RESULT_PARAM = (FoundIndex >= 0);
It’s quite strange for me, especially because Unreal Engine code contains similar code.
For example, KismetArrayLibrary.h:
(bool)RESULT_PARAM = (FoundIndex >= 0);