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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Trying to sort a struct by String
The struct has a string variable called Word I’m trying to sort by
Untitled-2
Does it have to be a Name variable for this to work?

Get unix node gives me errors when I compile with 4.27.
Any idea why ?
Thank you

Is there a way to use this plugin in ue5

Hello Rama,

Hope you are doing well. Just need a little bit help. If I am running parent exe file and want to open external exe file using create process. Is there any command line or any option available that I shouldn’t see black screen and external exe will display when it’s completely loaded. Let me know if you have any clue in mind. Because I have more than 100 application and can’t add loading screen to everyone. So just I want to play only in parent exe file

Regards,

Hi everyone! I’ve installed Rama Victory plugin but run into a strange bug. In the UMG there is no Joy color wheel to drag to the canvas, anybody faced this issue already?

Hi. Am currently trying to change my cube in scene to change the material through the Victory Load Texture 2D from File. Getting true from my string and it says it changes but the material stays absolute the same. Does anyone have a blueprint photo so I may view how you have done this? Can’t seem to wrap my head around the problem and been sitting with it all day.

Hi @Rama

Does the VictoryPaths__SavedDir function get the saved directory in the
Username/AppData/Local/ProjectName/Saved/ folder in a shipping package?

I saw your post from 2014 where a dev (Jamie Dale) said to use
FPlatformProcess::UserDir()

In your library it uses
return FPaths::ConvertRelativePathToFull(FPaths::ProjectSavedDir());

If not is this the correct why to get this directory?
return FPaths::ConvertRelativePathToFull(FPlatformProcess::UserDir());

I figured it out

FString Temp = FPaths::ConvertRelativePathToFull(FPlatformProcess::UserSettingsDir());
Temp.Append(FApp::GetProjectName());
Temp.Append("/Saved/");
return Temp;

Return = C:/Users/UserName/AppData/Local/GameName/Saved/