(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

Hi there! @anonymous_user_ebb8f4eb welcome to the UE4 Forums!

The solution to your is here:

Same logic applies to the UE4 version (you don’t have to upgrade to UE5, just set your T2Ds to no mip maps and use vectordisplacement, results in no compression of your texture, so you have a 1 to 1 pixel ratio between your original file and the UE4 file, annnnnd, no crash :heart:

:heart: