I don’t see much difference between this and a regular 3d view.
the movement is pretty much grid-based teleporting, and the camera rotation isn’t freelook but that’s easy to do.
or is it just the lack of parallaxing in the 3d rotation?
I don’t see much difference between this and a regular 3d view.
the movement is pretty much grid-based teleporting, and the camera rotation isn’t freelook but that’s easy to do.
or is it just the lack of parallaxing in the 3d rotation?