TArray items are reset upon compilation

It seems there is a bug (or at least I think it is a bug) with having a UProperty TArray that is declared as Instanced, eg:

UPROPERTY(Instanced, EditDefaultsOnly)
TArray<UItem*> List;

In the editor, any items that are added to the list get reset to none when you compile the blueprint.
I started a new project to test this and so far it has just two classes in it: AHolder and UItem.
AHolder just has an array of UItems in it.

AHolder:

UCLASS(Blueprintable)
class TESTPROJECT_API AHolder : public AActor
{
	GENERATED_BODY()
public:
	UPROPERTY(Instanced, EditDefaultsOnly)
	TArray<UItem*> List;
};

UItem:

UCLASS(EditInlineNew)
class TESTPROJECT_API UItem : public UObject
{
	GENERATED_BODY()
public:
	UPROPERTY(EditAnywhere)
	FString Name;
};

This is what happens in the editor:

Before compilation:

27397-beforecompile.png

After compilation:

27398-aftercompile.png

Is this a bug? Or is something else going on?
A very similar question has been posted [here][3], but they never got an answer so I am asking again.

Hey WavedClover497-

This is a known issue that has already been fixed internally (UE-8104) and should be included in the final release of 4.7.

Cheers

Ahh… Thanks for the response, I’m sorry for the duplicate post.