Hi, I posted more than 30 comparisons between Blueprint and C++ on my Twitter last month
And I gathered all the comparison images and example projects
You can download them for free here: UE4 30+ Comparisons Between BP & C++
All comparison posts:
• Event Begin and Tick](https://twitter.com/Gonrizard/status/1278420380579966976)
• Most Common Variables](https://twitter.com/Gonrizard/status/1278803878130200583)
• Print String](https://twitter.com/Gonrizard/status/1285981658613768192)
• Branch](https://twitter.com/Gonrizard/status/1279572118620049408)
• Functions](https://twitter.com/Gonrizard/status/1279910230734917633)
• Input](https://twitter.com/Gonrizard/status/1280293317188767745)
• Array and loop](https://twitter.com/Gonrizard/status/1283216291122339847)
• Spawn Actor](http://twitter.com/Gonrizard/status/1280644675892846597)
• Static Mesh](https://twitter.com/Gonrizard/status/1284529539855667203)
• Play Sound](https://twitter.com/Gonrizard/status/1282449597135192064)
• Save and Load](https://twitter.com/Gonrizard/status/1282024379216429058)
• Line Trace](https://twitter.com/Gonrizard/status/1281351477655736320)
• Set Timer](https://twitter.com/Gonrizard/status/1280982797335891969)
• Interface](https://twitter.com/Gonrizard/status/1286329694552502280)
• Function Library](https://twitter.com/Gonrizard/status/1285668412912553985)
• Timeline](https://twitter.com/Gonrizard/status/1285324461747699714)
• Enumerator and Switch](https://twitter.com/Gonrizard/status/1283898120879984643)
• Apply Damage](https://twitter.com/Gonrizard/status/1287389858525216769)
• Draw Debug](https://twitter.com/Gonrizard/status/1288538452741496832)
• Get Hit Result Under Cursor](https://twitter.com/Gonrizard/status/1287764106024452097)
• Sphere Overlap Actors](https://twitter.com/Gonrizard/status/1287116085305671680)
• Structure](https://twitter.com/Gonrizard/status/1283579575398785026)
• Data Table](https://twitter.com/Gonrizard/status/1286767594163310593)
• Box Collision and Begin Overlap](https://twitter.com/Gonrizard/status/1285003911351472130)
• Attach Actor to Component](https://twitter.com/Gonrizard/status/1288127837891780611)
• Dynamic Material Instance](https://twitter.com/Gonrizard/status/1288893103705927687)
• Date Time](https://twitter.com/Gonrizard/status/1289283800476704768)
• Event Dispatchers](https://twitter.com/Gonrizard/status/1290641664688742402)
• Mouse Events](https://twitter.com/Gonrizard/status/1291481868676870144)
• User Widget (UMG)](https://twitter.com/Gonrizard/status/1292516002178179073)
• Networking (Multiplayer)](https://twitter.com/Gonrizard/status/1293335370038476800)