30+ Free Comparisons Between Blueprint and C++

Hi, I posted more than 30 comparisons between Blueprint and C++ on my Twitter last month

And I gathered all the comparison images and example projects

You can download them for free here: UE4 30+ Comparisons Between BP & C++

All comparison posts:

• Event Begin and Tick](https://twitter.com/Gonrizard/status/1278420380579966976)

• Most Common Variables](https://twitter.com/Gonrizard/status/1278803878130200583)

• Print String](https://twitter.com/Gonrizard/status/1285981658613768192)

• Branch](https://twitter.com/Gonrizard/status/1279572118620049408)

• Functions](https://twitter.com/Gonrizard/status/1279910230734917633)

• Input](https://twitter.com/Gonrizard/status/1280293317188767745)

• Array and loop](https://twitter.com/Gonrizard/status/1283216291122339847)

• Spawn Actor](http://twitter.com/Gonrizard/status/1280644675892846597)

• Static Mesh](https://twitter.com/Gonrizard/status/1284529539855667203)

• Play Sound](https://twitter.com/Gonrizard/status/1282449597135192064)

• Save and Load](https://twitter.com/Gonrizard/status/1282024379216429058)

• Line Trace](https://twitter.com/Gonrizard/status/1281351477655736320)

• Set Timer](https://twitter.com/Gonrizard/status/1280982797335891969)

• Interface](https://twitter.com/Gonrizard/status/1286329694552502280)

• Function Library](https://twitter.com/Gonrizard/status/1285668412912553985)

• Timeline](https://twitter.com/Gonrizard/status/1285324461747699714)

• Enumerator and Switch](https://twitter.com/Gonrizard/status/1283898120879984643)

• Apply Damage](https://twitter.com/Gonrizard/status/1287389858525216769)

• Draw Debug](https://twitter.com/Gonrizard/status/1288538452741496832)

• Get Hit Result Under Cursor](https://twitter.com/Gonrizard/status/1287764106024452097)

• Sphere Overlap Actors](https://twitter.com/Gonrizard/status/1287116085305671680)

• Structure](https://twitter.com/Gonrizard/status/1283579575398785026)

• Data Table](https://twitter.com/Gonrizard/status/1286767594163310593)

• Box Collision and Begin Overlap](https://twitter.com/Gonrizard/status/1285003911351472130)

• Attach Actor to Component](https://twitter.com/Gonrizard/status/1288127837891780611)

• Dynamic Material Instance](https://twitter.com/Gonrizard/status/1288893103705927687)

• Date Time](https://twitter.com/Gonrizard/status/1289283800476704768)

• Event Dispatchers](https://twitter.com/Gonrizard/status/1290641664688742402)

• Mouse Events](https://twitter.com/Gonrizard/status/1291481868676870144)

• User Widget (UMG)](https://twitter.com/Gonrizard/status/1292516002178179073)

• Networking (Multiplayer)](https://twitter.com/Gonrizard/status/1293335370038476800)

I was thinking about doing something like this, quiet interesting to see someone has done some of it