Hey MC,
So I finally got around to testing this. Is there a way I can distribute the plugin inside the project files / working directory, as opposed to built in to the engine’s ‘Plugins’ folder? It would be easier for my artists, who also need to keep their version/plugins in line with mine, to stay up to date if we could just add the files to the project and throw it all up on our Perforce server.
I was prompted to ask this by the plugins window in the editor - one says installed, and the other ‘built in’. If we put plugins in the folder you specified, they’re in the latter category. Is the former category what I need?
Thanks!
EDIT: /Game Project/Plugins/Plugin Folder/. Got it! Shows up as expected.