2D Top-down: Using level streaming to fake infinite levels in blueprints

Hello there just started work in Unreal and wanted to make and Asteroids-like game (with my own ideas added), and was wondering how to use level streaming in a way to make the world seem infinite, so when the player nears the edge of the world it renders the other side (or corner) and it looks like the world goes on, but it just teleports them to that side seamlessly (I want the same to happen for asteroids, but without the rendering part). I hope I am explaining this well but if you need more info on what I need help achieving please ask.