# 2d Tilemap Layer without 3d thickness

**URL:** <https://forums.unrealengine.com/t/2d-tilemap-layer-without-3d-thickness/75491>\
**Category:** World Creation\
**Tags:** unreal-engine, Layers\
**Created:** [October 8, 2016, 12:46am UTC](https://forums.unrealengine.com/t/2d-tilemap-layer-without-3d-thickness/75491 "2016-10-08T00:46:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_01ea56e8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_01ea56e8](https://forums.unrealengine.com/u/anonymous_user_01ea56e8)\
**Post date:** [October 8, 2016, 12:46am UTC](https://forums.unrealengine.com/t/2d-tilemap-layer-without-3d-thickness/75491/1 "2016-10-08T00:46:49Z")

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Hello, Im new to unreal, and i wanted to know if someone can help me with the following problem.

Im trying to make a 2d top down rpg like Pokemon or Zelda for Snes…

I followed the existing tutorials but i don’t really know how to do the following things:

- First, to make a 2d game, in the tilemap properties i left “separation per layer” at 0 because if i create a tile in an upper layer it will be “floating” in the map while i move… specially if i place 2 tiles of the same object in different layers. Is there any other way to make this? Because this lead me to other problems.

-my character falls from the tilemap, is there a way to make the first layer to be “solid”, so my character can walk on that layer?

-How can i do to have 3 layers (under character, the same as character, and above character, like in RPG maker for example) while the separation per layer is 0 so my game genuinely can be a 2d game? And how i configure my character and collision sphere to do so?

Thanks in advance!
