# 2d Procedural Level Generation

**URL:** <https://forums.unrealengine.com/t/2d-procedural-level-generation/54159>\
**Category:** World Creation\
**Tags:** unreal-engine, procedural\
**Created:** [February 1, 2016, 12:43pm UTC](https://forums.unrealengine.com/t/2d-procedural-level-generation/54159 "2016-02-01T12:43:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![KurtDekker](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kurtdekker/32/932113_2.png) [@KurtDekker](https://forums.unrealengine.com/u/KurtDekker)\
**Post date:** [February 2, 2016, 12:20am UTC](https://forums.unrealengine.com/t/2d-procedural-level-generation/54159/2 "2016-02-02T00:20:50Z")

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Take a look at this endless runner:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

It’s done in 3D but the same idea would apply in 2D. You’ve got the right idea in your notes above, I think now you just need to get your hands dirty with Blueprints to see how things actually shake out, and there are plenty of BP tutorials out there.

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