# 2D player don't touch ground but still grounded for Unreal

**URL:** <https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686>\
**Category:** Blueprint\
**Tags:** ground, unreal-engine, character-collision, characters, question\
**Created:** [October 21, 2023, 11:09am UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686 "2023-10-21T11:09:56Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![XimerGUD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ximergud/32/938543_2.png) [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Post date:** [October 21, 2023, 11:09am UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/1 "2023-10-21T11:09:56Z")

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Hello, i’m having a problem with unreal long since. My 2d character dosen’t touch ground but the character movement component says it does. How to fix it? I tried shifting the sprite down but then i have the same problem with the head that touches the ceiling without the player sprite.

Edit: enabling the “simulate physics” on the capsule collider it touches ground perfectally but it can’t be moved.

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/4/e/e4e6b5bbcd98eaafa1d2744d14016e16c68dd3d0.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/e/50ef7cb025190af048ba0d03c996a049b3fb10ae.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/c/39cc158d1c6dae1fd81a3b600eacd0081e515be1.png)

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**Author:** ![grafgrial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grafgrial](https://forums.unrealengine.com/u/grafgrial)\
**Post date:** [October 21, 2023, 11:33am UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/2 "2023-10-21T11:33:50Z")

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have you tried placing your character on a standard engine cube?

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<div class="post-metadata">

**Author:** ![XimerGUD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ximergud/32/938543_2.png) [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Post date:** [October 21, 2023, 2:18pm UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/3 "2023-10-21T14:18:40Z")

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No, it still dosen’t touch the ground. My player is scaled to 0.04 for a gameplay necessity, maybe it’s this the problem?

Edit: nop with 1 at scale on xyz it still has this constant offset from ground  
Edit 2: if you look at this video, my player touches the ground collider with the sphere and next it teleports up to this “ground offset”

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 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/2/3120ab351f3001333c3a0a546015ed02ba03ffbd.jpeg)

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<div class="post-metadata">

**Author:** ![grafgrial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grafgrial](https://forums.unrealengine.com/u/grafgrial)\
**Post date:** [October 23, 2023, 7:29am UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/4 "2023-10-23T07:29:08Z")

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the character’s collision capsule needs to be set equal to the character itself, you most likely have an incorrect collision in the sprite plane

 ![2023-10-23_12-17-03](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/f/d/3fdf576167f12be2a5943e35728344b480f478c9.png)

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<div class="post-metadata">

**Author:** ![XimerGUD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ximergud/32/938543_2.png) [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Post date:** [October 24, 2023, 12:33pm UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/5 "2023-10-24T12:33:07Z")

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I was using the default unreal cube to make tests and it has perfect collisions. Look at the video

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<div class="post-metadata">

**Author:** ![grafgrial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grafgrial](https://forums.unrealengine.com/u/grafgrial)\
**Post date:** [October 25, 2023, 6:37am UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/6 "2023-10-25T06:37:25Z")

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I wrote earlier that the character’s capsule should be equal to the character’s flipbook

 ![losh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/f/71f4e200e6b4d6e2a50d2bf17ee424d19a1a476d.png)

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<div class="post-metadata">

**Author:** ![XimerGUD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ximergud/32/938543_2.png) [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Post date:** [October 25, 2023, 1:26pm UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/7 "2023-10-25T13:26:47Z")

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Can you scale this character very small and put it on a unreal engine cube and send me a screenshoot of it? I want to make sure it’s a common problem. thx

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<div class="post-metadata">

**Author:** ![grafgrial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@grafgrial](https://forums.unrealengine.com/u/grafgrial)\
**Post date:** [October 26, 2023, 10:06am UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/8 "2023-10-26T10:06:48Z")

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everything is fine, reduced by 100 times

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/e/c5e4ed62e8f20e223721f11f3b9ed747a290e078.jpeg)

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<div class="post-metadata">

**Author:** ![XimerGUD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ximergud/32/938543_2.png) [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Post date:** [October 26, 2023, 2:57pm UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686/9 "2023-10-26T14:57:51Z")

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I see but I can’t believe that it works for you. I tried to do the same stuff with the third person character from ue 5 on a default terrain of ue 5 and it does the same problem. Can you send me a screen like the one i made with the prospectic camera showing the collision in 2d?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/4/1943ae6bb48c110713a0e5440cfdbdc903d49cd3.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/8/4/6840ee0d01e8af03928c66f83af088cd5b2fc8c2.png)
