# 2d Image fill functionality (flood fill)

**URL:** <https://forums.unrealengine.com/t/2d-image-fill-functionality-flood-fill/467787>\
**Category:** Rendering\
**Tags:** image, painting, unreal-engine, Blueprint, question\
**Created:** [July 7, 2020, 10:33am UTC](https://forums.unrealengine.com/t/2d-image-fill-functionality-flood-fill/467787 "2020-07-07T10:33:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mohaib21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mohaib21](https://forums.unrealengine.com/u/mohaib21)\
**Post date:** [July 7, 2020, 10:33am UTC](https://forums.unrealengine.com/t/2d-image-fill-functionality-flood-fill/467787/1 "2020-07-07T10:33:11Z")

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i am developing a coloring app in unreal engine. and i want to ask is there any way to fill in the 2d image with any color defined by edges / boundaries ? same like fill tool in MsPaint if yes then can someone guide me the process in BPs?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 7, 2020, 11:42am UTC](https://forums.unrealengine.com/t/2d-image-fill-functionality-flood-fill/467787/2 "2020-07-07T11:42:24Z")

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Yes, by changing the material from one that makes the mesh look like it’s not colored, to one that does.
