I want to make a 2D game from above :
But my character (the mesh in the center) is floating above the ground like you can see here :
Do you know why ? and how to fix it ? I can’t let it like that because i doesn’t look real when i hit a wall or when i enter in collision with something.
My character is very little (maybe 10px) and i try to reduce the capsule size to the minimun but that doesn’t seem to be the problem. I suppose that it can be the collision box (use for the physics rendering) but i’m not sure and I don’t know how to reduce it.
Thanks for your help
P.S : Sorry for my bad english writting