Thanks to help from Fuchs, I was able to resolve our scene being desaturated. There are a few redundant settings for auto-exposure and lighting that you have to hunt around for. Now we are back to a fundamental problem that we have been ignoring. Blocky sprites. We moved from Game Maker into Unreal (for obvious reasons) and the sprites have not been rendering correctly since day one.
- I’ve set the AA the FXAA.
- We have the game quality set to maximum.
- I’ve tried setting the texture to bi-linear.
- I’ve tried a variety of mask settings on the sprites.
This is a picture. The edges both on the sprite standing in the middle and the environment, are not supposed to be blocky.