21 - Adding Physics Components for Punching in UE4


so I am watching this official tut: - YouTube
And the problem is no collisions with fists when punching, so apparently the custom collision spheres are not attached to where they should not the skeleton.

This video tut use deprecated method AttachTo, also it uses reference to Mesh. People in comment suggesr using reference to Skeleton, but
I dot not know how to do that? There is no Skeleton in the components of the blueprint?

I am having the same issue.

I fixed it. Drag (parent) both collision spheres under the mesh component, then do pretty much same stuff as in the video, you can even use updated AttachToComponent instead of deprecated AttachTo