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Can Assembla help with compiling the project as well (shaders & custom C++ classes)?

Also can we setup multiuser editing through the assembla project? Multi-User Editing | Unreal Engine Documentation

And finally it turns out that one of our team members are located in Italy. One of the countries that cannot participate, would this disqualify the entire team or would this only result in that particular team member not being able to receive his price (but only the pride of winning an award)?

Seems a SkyeEden already answered this question about our Italian team member on Unreal Slacker. Honestly I think its discriminating disqualifying the whole team for one member being from a certain country. Its understandable if you cant send prizes all over the globe due to local regulations but not allowing them to participate to win pride and glory doesnt feel right (yes, btw, Im from a feminist pride country so it would be against my nature not to point this out, it hurts in my heart to kick someone off the team for such reasons as this).

Edit: Also, can we upload our project to 3rd party websites such as google drive and link that on our itchio page if we cant get our game to fit under the 2gb limit of the butler tool?