2 Story NavMesh issue.


I am currently trying to make a building with a second story.

I am having an issue where the char will decide to teleport between the two floors seemingly randomly. I have put in the extra objects to try and block but to no avail. I have tried reducing the beam, but then again so success.

Is their a way of making the navmesh “one-sided” or am I doing something stupid.

I have done a bit of testing to try and trouble shoot what the problem could be. Turns out it is when the player aims at a target that isn’t on the ground floor nav mesh, it looks to see if there is a nav mesh above and send you thier. I will be trying to add a maximum z height limiter to the code (althought I will struggle and any help would be nice).