Our game uses splitscreen (the standard way, by creating a new player and letting UE do the rest). We’ve encountered two significant problems with rendering:
1. The Heightfog and Skylight turn off if players face opposite directions: Top image is player one. It only effects one side of the split screen.
2. Bloom is disabled: I saw a few old posts relating to this but is it really not fixed yet? We’re relying heavily on bloom for the aesthetic.
Here’s the lights, fog, and post process (unbound) in our level in case it helps: