So im trying to overlap 2 randomly spawned actors, but they wont overlap. If 1 randomly spawned actor overlaps with another actor on the level it does but for some reason when both are spawned in they dont overlap (4-27)
Did you try changing the collision handling?
i just tried it nothing happened
these 2 items when they spawn they dont overlap i checked it by doing this
but when 1 of them is already on the level then when the other spawns they do collide
In you pic, you’ve used the ‘try to adjust setting’. You need the ‘ignore collision’.
Still nothing i just changed them and nothing happened
Ah, sorry, I thought you were trying to get the meshes to actually overlap.
Right, you mean the overlap event isn’t running. Gimme a minute.
I think this has been a problem from year dot, actually.
Apparently, you need to use these sort of nodes, if you want to catch it on spawn:
I dont understand exactly how i should use these, can u make the blueprint for me if possible?
Could you share the screenshot of their collision preset setup?
Ill get it but it seems the person knows the solution to problem its just that i dont understand how to use these blueprints
You keep what you have already, for the overlap during game, but you also have to check on begin play. This is not the game begin play, but the start of the game as far as the actor is concerned:
thank you very much man you were a big help i will check it after tommorow if it works and if it does ill put the last post as the solution
Sure thing.
So i checked it and its still not working
i spawn in the 1st object then when the 2nd object spawns in they dont overlap
there is just no overlap event happening on both items
If you have OnBeginOverlap, and look for overlaps on begin play, it will definitely catch everything.
Can you show your code now?
So the thing you showed me didnt work
what worked however is changing my 2 actors to alloverlaps collision
Thank you though cause that code actually helped me a lot in my program