# \[2\] Rocket Racing HUD persists after the player respawns

**URL:** <https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 16, 2026, 11:18am UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107 "2026-07-16T11:18:55Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [July 16, 2026, 11:18am UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107/1 "2026-07-16T11:18:55Z")

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### Summary

Second attempt as the [original topic](https://forums.unrealengine.com/t/rocket-racing-hud-persists-after-the-player-respawns-via-overview-miscellaneous-respawn/2649311) was closed and marked as fixed while it really isn’t.

Unlike in the past [report](https://forums.unrealengine.com/t/major-player-can-no-longer-move-or-interact-as-rocket-racing-mobile-hud-persists-after-the-player-respawns/2376015) there’s a new issue with Rocket Racing vehicle spawner in regular UEFN experiences. The HUD does persist when the player respawns while being inside the vehicle with a specific method but not with another.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

- Spawn a rocket racing car in a regular UEFN experience

- Enter the car

### Expected Result

The RR HUD should correclty disappear.

### Observed Result

The RR HUD sticks to the player’s UI until they re-enter another RR vehicle. Player can no longer jump.

### Platform(s)

PC / Nintendo Switch 2 (v41.20)

### Upload an image

 ![Screenshot 2026-07-16 131821.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/9/e/69e7c2b6c29a9b1f7341f6fc59aa2fb896f809fd.png)

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<div class="post-metadata">

**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [July 16, 2026, 11:19am UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107/2 "2026-07-16T11:19:57Z")

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@Flak similar story here, the original and linked issue report was marked as fixed but it remains not fixed + respawning the player via the burger menu also causes the issue now.

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**Author:** ![rhyan.smith](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rhyan.smith/32/1218554_2.png) [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Post date:** [July 16, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107/5 "2026-07-16T17:40:30Z")

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Hey @Velocity_Zero,

Could you check if you’re running the project with a spawner placed pre-fix? If you delete it and replace it with a new spawner it should work.

Let me know if that solves the issue

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<div class="post-metadata">

**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [July 16, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107/6 "2026-07-16T17:42:59Z")

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Will do right a way in a fresh level and report asap.

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<div class="post-metadata">

**Author:** ![Velocity\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/velocity_zero/32/1036910_2.png) [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Post date:** [July 16, 2026, 5:54pm UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107/7 "2026-07-16T17:54:44Z")

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Looks like the issue resolved itself. Strange because it was consistently reproducible at some point today (I even shared an image). Now the same spawner which I didn’t change is no longer having that problem.

If it’s gone, please consider as resolved. The other issue on HUD not hiding still remains even in a brand new level + new spawner and HUD Controller having the setting set to hide.

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [July 21, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/2-rocket-racing-hud-persists-after-the-player-respawns/2736107/8 "2026-07-21T18:00:27Z")

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FORT-1126310 has been ‘Closed’. We’re unable to reproduce this issue.
