# 2 questions. Mobile Touch commands and Casting to Level blueprint?

**URL:** <https://forums.unrealengine.com/t/2-questions-mobile-touch-commands-and-casting-to-level-blueprint/343039>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [January 4, 2016, 4:24am UTC](https://forums.unrealengine.com/t/2-questions-mobile-touch-commands-and-casting-to-level-blueprint/343039 "2016-01-04T04:24:35Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jayroo9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jayroo9](https://forums.unrealengine.com/u/Jayroo9)\
**Post date:** [January 4, 2016, 4:24am UTC](https://forums.unrealengine.com/t/2-questions-mobile-touch-commands-and-casting-to-level-blueprint/343039/1 "2016-01-04T04:24:35Z")

</div>

First, How do I use a Touch command instead of the default joystick?  
For instance, If the person reaches a certain part you can click the screen to activate movement.

Next, For some odd reason  
When I use “Event play” in the Game mode it doesn’t work  
However if I use it in the Level Blueprint it works perfectly.

I made a Blueprint Class that is suppose to regenerate when colliding with box however it’s not activating.  
Reference to

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

#2 spawning a Course
