I am working on a game prototype to pitch soon and I’ve decided to distribute two of my plugins I developed and am using to the community. Also, if you are someone who is into flight sims and flight setups, you’ll probably be really excited about this release
The two plugins I’ll be providing is a Joystick plugin with full access to all the Axis, POV’s, Sliders and up to 128 buttons supported. Works great with a H.O.T.A.S setup!!! The second is more specific but is for anyone out there that owns the Saitek X52 Pro Flight System. The Saitek X52 Pro Plugin will provide full programmable access through Blueprints to set the color of the LEDs on the device and even to send strings to the digital MFD on the Throttle stick. Both work great and are finished enough that people can use them in their own projects without worry. Problem is, I’m not sure how distribution of plugins is done manually at the moment. Is it simply sending the DLL library that is compiled to the end user or is there a better way. Let me know for those that have already distributed plugins how you’ve been doing it so far. Also, let me know if there is any demand for these plugins and I’ll prioritize it and get them out to you.
Thanks again and take care!
BTW: Is this the correct forum for plugins or should this have been posted to the C++ forums, thanks