How do I assign two materials to one skeletal mesh?
I’m using Maya LT.
I know how to give different polygons different materials, but what I’m trying to do is have 2 material slots that cover the entire mesh. One material would be the base material and one would be a translucent glow that I would activate when something special happens in the game.
Each material must cover all of the polygons then.
The problem I have in Maya is I can’t seem to assign 2 materials to the mesh, the second one overwrites the first. If I make 2 UV sets, I still can’t seem to have 2 materials on the same polygons.