1839 bellows cameras had a shift function. Why is this function not in the camera in UE?

for years I wanted to try the UE as a visualization alternative for offline renderers. All designs will fail because of the fact that you can’t simply do a y-shift in the editor.
An absolutely essential function in the arch-viz area. I simply mean that architectural photographers had this function in their film cameras since 1839.
This should be no problem for an experienced programmer to implement.

thanks in advance.