# 180° Pawn Sensing on both sides

**URL:** <https://forums.unrealengine.com/t/180-pawn-sensing-on-both-sides/451419>\
**Category:** AI\
**Tags:** unreal-engine, pawn-sensing, question\
**Created:** [June 28, 2019, 1:07pm UTC](https://forums.unrealengine.com/t/180-pawn-sensing-on-both-sides/451419 "2019-06-28T13:07:13Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![linkings](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@linkings](https://forums.unrealengine.com/u/linkings)\
**Post date:** [June 28, 2019, 1:07pm UTC](https://forums.unrealengine.com/t/180-pawn-sensing-on-both-sides/451419/1 "2019-06-28T13:07:13Z")

</div>

The player must eliminate Attack Toruses scattered across the map, similar to Star Wars spy drones., they should sense the player on both sides and eventually emit laser/plasma projectiles on both sides. Rotation of the duplicated Pawn Sensing comp doesn’t work… would you entirely switch to AI and blackboard? Or is there a way?

 ![281000-att.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/8/5/7853ef74837dd95d96ddbda9cc2a9687eff79ccc.jpeg)
