# 10-25m launch time, first time after each boot

**URL:** <https://forums.unrealengine.com/t/10-25m-launch-time-first-time-after-each-boot/2696606>\
**Category:** Blueprint\
**Tags:** unreal-engine, Performance, editor, question\
**Created:** [February 2, 2026, 3:17pm UTC](https://forums.unrealengine.com/t/10-25m-launch-time-first-time-after-each-boot/2696606 "2026-02-02T15:17:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ilozen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ilozen](https://forums.unrealengine.com/u/ilozen)\
**Post date:** [February 2, 2026, 3:17pm UTC](https://forums.unrealengine.com/t/10-25m-launch-time-first-time-after-each-boot/2696606/1 "2026-02-02T15:17:42Z")

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Every first time I launch the editor I get an insanely long load time, like 10-25 minutes.

After that, each next launch is super fast 30-90s.

The parts that take a lot of time are:

- initial splash screen - after the launch it takes about 1-2m till the UE appears on the task bar and shows a splashscreen. It’s present in Task Manager all that time though,
- steps with “loading X modules for X plugin “ - this is where most of the time is spent.

Specs: UE 5.7.0, win11, 64gb ram, intel ultra 7 265, rtx 5070, c++ project. Task manager usages are: disc 2%, CPU 6%, memory 22%.

This happens on first launch of UE after starting the PC.

Happens also when I launch it first time after 6 hours since the PC booted (so seems not to be a ‘cold boot’ issue).

Happens when no files were changed since last launch.

Happens every time I reboot.

It happens only to one user, it’s a freshly setup PC, fresh system installation.

Things that we tried, that did not help:

- Excluding .exe files in the antivirus
- Deleting Binaries / Intermediate / Saved
- Re-downloading whole repo
- Turning on very long file names in regedit
- Changing repo drive
- CrystalDiskInfo reports all drives at 100%, no visible errors or red flags
- full system format
- moved repo to system drive
- set up DDC
- tried with a different user account - same thing happens. However, once one user tries launching it and it take a lot of time, when the first user logs off, another user will have a normal fast start on their first try

What else can we try?

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [February 2, 2026, 11:23pm UTC](https://forums.unrealengine.com/t/10-25m-launch-time-first-time-after-each-boot/2696606/2 "2026-02-02T23:23:31Z")

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What drive is your DDC on?

Should use a Non-OS drive with plenty of space for DDC.

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**Author:** ![ilozen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ilozen](https://forums.unrealengine.com/u/ilozen)\
**Post date:** [February 3, 2026, 10:56am UTC](https://forums.unrealengine.com/t/10-25m-launch-time-first-time-after-each-boot/2696606/3 "2026-02-03T10:56:09Z")

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Yeah, DDC is on a separate drive, plenty of space.

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**Author:** ![ilozen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ilozen](https://forums.unrealengine.com/u/ilozen)\
**Post date:** [April 7, 2026, 11:16am UTC](https://forums.unrealengine.com/t/10-25m-launch-time-first-time-after-each-boot/2696606/4 "2026-04-07T11:16:21Z")

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Got it fixed.

What we eventually did was to turn on NTFS Journal on a **separate** drive than the repo is on, that had this option turned off for some reason. After that everything works as fast as it should.
