My build times and lighting times are crawling. I know this is a common complaint and has been since UE3 & Even UE2 (to some extent).
Anyways, I’ve adjusted the lighting settings, adjusted the lightmass settings & optimized my machine. I’ve followed the unrealengine wiki guides on this topic.
My map is somewhat large (a single outdoor scene large enough for 8-12 players) but not nearly as complex as the one in the example here:
In my lightinginfo panel it says my total lightmap memory usage is roughly 10,000kb & 5,000kb, respectively. It shouldn’t be taking this long. I’ve used a lightmass importance volume of course.
Is there anything else I can do?
How long should I expect this to actually take?