I looked through tutorial “Inventory UI with UMG (v4.8)” : clips 1-7.
I think that I did all that described there, but I have bug - when I testing system in the end of the clip 7 - Item pick uped but not shown in the inventory.
I recheck all videos again and try to figure out - what’s wrong, but can’t find solution((
Please help.
If you have couple minutes you can see my project from this tutorial by link - https://drive.google.com/open?id=0B8AB9z2m-RC1cEZMSTNWWjNGSm8
ps:
I also find this posts, but there are not helped and problem still remains:
Is this the tutorial where they use structs for the inventory items and they are stored in an array in the widget? (can’t check atm).
I had various issues with this, especially when I tried replicating it. One of the fixes was moving the array which stores the inventory to the playerstate instead of in the widget blueprint itself.